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Substance Designer rev. (x64) Мультимедиа, Графика
Substance Designer rev. (x64)

Substance Designer — мощная программа, которая предназначена для создания, редактирования и обработки сложных текстур. программа позволяет микшировать и манипулировать битмапами, векторными изображениями и процедурными элементами. Текстуры созданные с помощью Substance Designer являются динамическими, то есть их можно свободно модифицировать на любом этапе создания. При этом пользователь на выходе автоматически получает разные карты — диффузные, нормал, спекуляр и т.д.

Substance Designer - a powerful program that is designed to create, edit and process complex textures. The program allows you to mix and manipulate bitmaps, vector images and procedural elements. Textures created with Substance Designer are dynamic, ie they can be freely modified at any stage of the creation. The user output automatically gets different cards — diffuse, normal, seriously, etc.

Разработчики программы встроили в неё большое количество шаблонов и фильтров, которые значительно упрощают работу дизайнера. Имеются например такие фильтры "Битпам в материал", "Динамические тени", "Покрыть ржавчиной" и т.д. Пакет "Substance Designer" включает в себя также приложение "Substance Player" для просмотра созданных вами текстур, а также включенных в пакет тренировочных текстур.

Substance Designer поддерживает импорт текстур из таких программ как Photoshop, 3ds Max, Autodesk Maya , Unity 3.4 (и выше). программа позволяет в режиме реального времени вносить изменения и применять эффекты. Кроме того, Substance Designer поддерживает векторный формат изображений и может работать со слоями.
В новой версии проведён полный редизайн стека слоёв, добавлены новые эффекты, функция drag-and-drop и предварительный просмотр маски. Также были улучшены функции инструмента Paint.

Образцы текстурирования, которые присутствуют и могут создаваться в программе

Substance Designer rev. (x64) Substance Designer rev. (x64) Substance Designer rev. (x64) Substance Designer rev. (x64)

Ключевые возможности:

• Настраиваемый интерфейс
• Автоматическое управление окнами
• В режиме реального времени 2D и 3D инструменты предварительного просмотра
• Встроенная библиотека фильтров инструменты
• Встроенный редактор векторной графики
• График редактирование на основе передовых функций
• Импорт форматов: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF
• Экспорт форматов BMP, TGA, GIF, JPG, PNG, DDS, TIF и более
• совместим с Autodesk 3ds Max, Maya
• Расширенная библиотека настроек

• Extracting Maps from the Mesh
Substance Designer allows you to directly extract the following maps from your mesh:
— High poly: low poly Tangent maps
— Position
— Convert UV to SVG
— Ambient Occlusion
— Normal Map Worldspace
— Curvature Map
• Bitmap + SVG + Procedural Painting
Use what is needed, whatever the situation and your preference: save hundreds of hours by not having to constantly go back and forth between different applications.
Our new bitmap painting editor comes in 3.1 with a bunch of unique features to help you creating textures faster than ever:
— Our unique Tiling Mode makes your brush seamlessly tile automatically!
— This tiling paint works with the brush but also the stamp tool. Never ever has it been that easy to paint tiling textures.
— The stamp tool finally allows you to pick your source on every node: you will also love this killer feature.
• Substance Batchtools
Thanks to Substance Batchtools, replicate your most common operations on all your assets, helping you save tons of time. This batch/scripting capabilities are truly unique in the industry!
NB: Substance Batchtools can be used only with Substance Designer license, and cannot be shared/distributed with any other program.
• Embedded Content
A lots of content is embedded with Substance Designer, allowing you to create wonderful graphical effects for your textures:
— Parametric noises
— Parametric grunge maps
— Parametric generators: wood, parquet, brick walls, stone, etc.
— Filters for blending, tiling, adjustment, etc.
— Mesh adaptive filters
— Special effects
• Graph Editor
The graph editor is the core of Substance Designer, allowing you to produce content in a non-linear / non-destructive authoring process.
• Non-Linear Authoring Workflow
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.
• Non-Destructive Authoring Workflow
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
• Layer System
Our familiar layer based system is here to help any artists to create content in an easy and friendly way.
• Familiar Workflow
Layers based system has been made for artists not so familiar with the graph editor. This system allows you to create textures and add effects as you would do in other authoring tools. And in case you want to have more controls, Substance Designer will automatically create the corresponding graph when you create effects in the layer mode.
• Automatic Tiling
Substance Designer allows you to make all your textures tile in an automatic way.
You don't need to rework your photo to make it tile before creating your texture.
Just import your resources into Substance Designer 3 and make them tile automatically!
• Bitmap2Material Lite
Bitmap2Material Lite is an incredibly powerful filter that helps you generate full, seamlessly tiling materials from any bitmap image.
This Lite version of Bitmap2Material is embedded with Substance Designer, to create materials from any picture or photo.


— Diffuse control. Sharpen the diffuse output, control HSL and levels.
— Normal control. Several controls over the normal map intensity and edges.
— Specular control. Several controls on the influence of the diffuse map over the specular map.
— Height map control. Control frequencies and levels of the height map.
— Ambiant occlusion control. Get control over the spreading, strength and levels.
— Depth Balance. Balancing size of background/foreground elements.
And you can of course use regular Bitmap2Material inside Substance Designer for more control on your materials!

• Advanced Noise Graph Editor (FXMaps)
The unique FXMaps technology allows you to create animated and parametric noises.
• Parametric Noises

FX-Map allows you to create procedural images. It is one of the most powerful features of the Substance technology.
The most common uses of FX-Maps are creating repetitive patterns, such as stripes and bricks, and noises, such as Perlin, Brownian and Gaussian. Noises are particularly useful in creating organic, natural-looking textures like dirt, dust, liquid spatters and so on.

Что нового в этой версии


• Substance Designer is now available on Linux
• New MDL (Material Definition Language) Editor
• [Bakers] New Curvature from mesh baker
• [Library] Use SVG icons instead of bitmap files
• [Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap
• [Graph] Extend the "Display newly created node" to copy/pasted / duplicated nodes
• [New Document] Create a Template selection widget when creating a new MDL Graph
• [3D View][Iray] Display Render Mode + VCA nodes next to iterations/time
• [3D View] Improve "material" menu performances on opening
• [3DView][Bakers] Update to FBX SDK 2017
• [3D View] Add the ability to show/hide rendering information (resolution, iterations, etc.) in the display menu of 3D View
• [Iray] Expose tesselation parameters back to scene edit
• [Project] Add auto-generated alias for project file directory
• Project] Specify the default environment texture in the project settings
• [Content] Added new studio HDRi
• [Content] Add non-square transform node to the library
• Launch SD with a specific .sbscfg file


• [Graph] Inputs does not automatically connect to outputs with same usage.
• [Graph] Inserted node inputs are not plugged correctly
• [Graph] Unselecting should also select a node under the mouse
• [Graph] Node insert doesn't connect to all links
• [Bakers] Incorrect diffusion in curvature baker
• [Bakers] "Transferred texture from mesh" crashes if high def mesh has no UVs
• [UI] Function Icon on parameters is not modified when a function is defined
• [UI] Tooltips for parameters are cut
• [3D View] more than 1000 lights are displayed in the scene
• [3D View] GLSL Lambert shader don't manage srgb texture correctly
• [3D View] Tiling parameters missing when connecting substances in Iray
• [Iray] Preset export of mdl not working when spaces in name
• [Iray] Subdvision parameters are not taken into account
• [Parameters] Parameter identifier is no more displayed
• [Parameters] Crash when changing resource url from the "From Resource..." action
• [Parameters] Incorrect conversion of & character
• [Explorer] double clicking on a 'big' graph often fail to open it in the graph view
• Explorer] Embedded SVGs are shown as missing in the Explorer
• [Explorer] Crash when renaming an item with the '&' character
• [Content] Gradient 1 tiling is wrong when using 90/180° rotation
• [Perforce] Integration does not seem to work if the workspace is located at the HDD root
• [Data] UID generated for nodes are not unique
• [Preferences] Adding an alias targeting HDD root messes up paths in sbsprj
• [MEMORY LEAK] Some QDialogs are not destroyed when they are closed

Substance Designer rev. (x64) Substance Designer rev. (x64) Substance Designer rev. (x64) Substance Designer rev. (x64) Substance Designer rev. (x64)

Информация о программе (файле):

Название: Substance Designer
Ключ: есть
Размер: 285 Мб
Версия: rev.
Год выпуска: 2016
Тип файла: RAR архив
Язык интерфейса: Ml / Eng & etc
Операционная система: Windows® /7/8-10 (x64)

добавлено 5 % на восстановление

Download|Скачать Substance Designer rev. (x64)

Другие новости по теме:

Allegorithmic Substance Designer r. (win x64)  |  Allegorithmic Substance Designer 5.4.0 v.17854 win (x64)  |  Allegorithmic Substance Designer 6.0.2. r. 612 (win x64) + Portable  |  
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